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Hearts of iron iv china
Hearts of iron iv china










hearts of iron iv china

However, you can't steal ANY techs if your spies all die due to counter-espionage. Tech stealing tip: "dividing up" your Spies' mission will cause a dramatic drop in their ability to steal techs even if you put 3-bars worth of priority on Tech Steal and only 1 bar on only 1 other mission, that's still cutting your tech steal potential to 75% of what it could be. it doesn't matter how much IC you have if it's all turned off. (Side note: the +5% resources minister will, once he becomes available in 1937, probably be worth more than the -% consumer goods one to you). Only a person who's played NatChi can fully appreciate just how bad their Rare Material situation is. Your IC will be largely tied up, so these techs will improve your land forces without needing to pay IC for a month or 2 of upgrading. MIL, INF, and AT/ART Morale/ORG doctrines.Which capital ship you choose can be based on any techs you pick off of the majors though. While good use of land-air cover can make even CA+CL-based fleets reasonably useful, it's highly unlikely that you will be ruling the waters with CL as your biggest ship. NOTE: if you luck out and steal M-ARM from someone, go ahead and turn this tech off until later (you'll need it eventually to get SP-ART) Research will probably take you until the end of 1936,and then building those first few brigades even longer, but if you ever plan on using tanks, you have to start somewhere.

hearts of iron iv china

You WILL get some tech at *some* point where you think "this is good!", but you won't know which, or when, until it happens.Īs such, you will likely want to keep one (or all) of the following on some type of research: Should an awesome tech reveal itself to me, I can deal with it at that time" I should assume that none of these will prove useful to me, and as such, build what I know I can field. " In the first game year, I will steal 10ish techs. So the way to handle tech stealing with Chinacan be summed up as this: That said, Chance is a factor you can easily steal 20 techs in the first game year, and have NONE of them be useful to you in any way. If you DO steal a tech, it will be at the start of a day (hour 00:00).Ĭhina is almost tailor-made to use the new Their Finest Hour "tech stealing" rules (which boil down to this: the fewer techs you have total compared to the target country you are "tech spying" from, the better your chance to taking one at the start of any given day) they have enough Leadership to have a good spy-base in a fair number of target countries, while still having LS left over to train officers AND have 1 or 2 LS dedicated to research on projects that are simply too important to leave to chance (say, Education). In reality, you will find yourself tending to get 1-2/month. In theory, you can steal up to 1 tech from EACH enemy country per day, every day. To steal technology, simply put spies in a target country, set their mission to "tech espionage", and start praying.

  • Dedicate 6-8 LS into dedicated researchers, keeping 1 "main" unit totally up to date (either MIL or INF), and having the remainder spread out over major techs (say, rotate them between Agriculture, Education, Civil Defense, both Supply transport-techs, Supply production, Rare Material production, IC + IC efficiency, and find a small time to get Radios out), leaving the rest of their LS for officer training (after getting 10 spies domestically).
  • Couple that with the fact that China's starting practicals are TERRIBLE in just about every category, and your already strained Leadership will have work overtime just to research anything useful.īecause of this, there are two ways to handle China's tech situation: not only do they not have Indoor Plumbing, they don't even have the prerequisite.Īlso, China's Leadership, while not terrible, is not going to cut it if you want to have a major research base AND get your officer count to reasonable levels before The Marco Polo Bridge incident kicks off the war in July 1st, 1937. no armor of any kind, no radios, no RADAR, no education, no agriculture, minimal-if-any doctrines in ANY tree. They are decent in the Militia and Infantry trees (including having MTN available), and have the ability to make AT, ART, AC, AA, INT, TAC, DD, and CL (though the techs behind those units are all poor). Either way.Ĭhina's starting technology can be best described as "Where is it?".
  • 4.6 Order of Battle: Chinese Reunification.
  • hearts of iron iv china

    4 Main Nationalist China Strategy Timeline.












    Hearts of iron iv china